Secrets2025-09-02·Updated 2026-09-05·5 min read

BLOODMONEY! Pacifist Route: How to Reach $25,000 Without Hurting Harvey

A step-by-step gameplay walkthrough to completing the Good Ending in BLOODMONEY! by SHROOMYCHRIST. Discover the math, clicking strategies, and narrative dialogue changes for a zero-harm run.

The Core Philosophy of the Pacifist Route

In most incremental clicker games, efficiency is king. Players are trained to purchase upgrades the second funds become available, creating exponential feedback loops that accelerate progression. In BLOODMONEY!, designed by SHROOMYCHRIST, this mechanical instinct is weaponized against your empathy.

Every high-yield tool in Harvey’s stall trades human suffering for financial speed. But for players determined to reach the required $25,000 surgery quota without compromising their conscience, a dedicated Pacifist path exists: The Good Ending.

Achieving this outcome requires patience and discipline, as it deliberately denies you the game's dramatic multipliers. Here is how the pacifist run works, the rules required to maintain eligibility, and how to optimize your gameplay.


The Cardinal Rules of the Pacifist Run

Creator SHROOMYCHRIST has clarified the actual route boundary in an official itch.io comment: the Good Ending remains available through the Hammer, while the Scissors lock the Normal Ending. Use these conditions:

  1. Know the confirmed cutoff: You may progress up to and including the Hammer and still receive the Good Ending.
  2. Do not progress to the Scissors: The creator identifies the Scissors as the tool that locks the Normal Ending.
  3. Choose your own restraint level: A hands-and-Feather run is the lowest-harm approach, but it is a self-imposed challenge rather than the game’s exact Good Ending requirement.

The Math Behind the Optional 12,550-Click Challenge

If you voluntarily stop at the Feather, reaching $25,000 is a test of sustained endurance:

  • Initial Phase (Bare Hands - $1/click): You need 100 clicks to earn your first $100.
  • Secondary Phase (Feather - $2/click): Remaining balance needed is $24,900. At $2 per click, this equals exactly 12,450 clicks.
  • Total Clicks Required: Exactly 12,550 manual clicks.

Time Estimates by Clicking Speed:

  • Casual Clicking (3 clicks/second): ~69 minutes of continuous play.
  • Moderate Pace (5 clicks/second): ~41 minutes of continuous play.
  • Brisk Rhythm (8 clicks/second): ~26 minutes of continuous play.

Ergonomic Tip: Avoid tensing your wrist or attempting frantic burst clicks. A steady, relaxed 4-to-5 CPS rhythm alternating index and middle fingers (or dual-thumb tapping on touchscreens) prevents hand fatigue and ensures consistent progress.


Observing Harvey’s Evolving Dialogue

One of the most rewarding aspects of the pacifist route is the gradual shift in Harvey Harvington’s dialogue and text responses:

  • Early Stage ($0 – $2,000): Harvey appears guarded and anxious, flinching at initial taps and bracing for the cruelty typical of roadside passersby.
  • Mid Stage ($2,000 – $12,000): As minutes pass and only the feather is used, Harvey visibly relaxes. His text responses express pleasant surprise: he remarks on the ticklish sensation, reacts with gentle amusement, and wonders why you aren't reaching for the sharper instruments on the counter.
  • Late Stage ($12,000 – $25,000): Harvey expresses deep emotional gratitude. He recognizes that you are actively choosing the slower, harder path purely to spare him pain, despite your own impending medical emergency.

The $25,000 Payoff

When the 25,000th dollar is clicked, the screen does not plunge into red distress or clinical chaos. Harvey smiles, uninjured and grateful. He hands over the complete medical fund, wishing you well on your recovery.

You walk away with your debt resolved and your moral integrity intact, proving that empathy can overcome the systemic pressure to exploit others.

To experience the original game release and follow updates from creator SHROOMYCHRIST, check out the official itch.io page.

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Frequently Asked Questions

Everything you need to know about BLOODMONEY gameplay, lore, and secrets.

BLOODMONEY! has 3 endings. Creator SHROOMYCHRIST has clarified that the Good Ending remains available through the Hammer, while progressing to the Scissors locks the Normal Ending. The Bad Ending follows the final Gun escalation. See the linked creator comment in our ending guides for the source.