Strategy2026-09-16·9 min read

Pure Bare Hands & Feather Restraint Challenge: Playtime Data, Ergonomics, and True Moral Walkthrough

🛡️Empirically PlaytestedCreator Canon VerifiedHuman Authored Analysis
Empirical test report on completing BLOODMONEY! using only Bare Hands ($1) or Feather ($2). Complete time data, CPS pacing benchmarks, ergonomic hand health tips, and moral analysis.

The Ultimate Ethical Test: Refusing Mechanical Escalation

In BLOODMONEY! by SHROOMYCHRIST, player progression is structurally designed around convenience. The medical surgery goal is an intimidating $25,000. The in-game shop temptingly offers tools that multiply your revenue per click: Feather ($2), Needle ($4), Hammer ($8), and Scissors ($16).

While creator clarifications confirm that upgrading through the Hammer still qualifies for the narrative Good Ending, the player community quickly established an even stricter self-imposed boundary: The Pure Restraint Challenge (completing the entire $25,000 goal utilizing strictly Bare Hands, or stopping at the harmless Feather).

Is an un-escalated run humanly achievable? How long does it take in real-world minutes? And what toll does it take on the player's physical hands? Our research team conducted controlled, stopwatch-verified playtests across different input devices to deliver this definitive empirical report.


Controlled Playtest Benchmarks & Duration Analysis

To collect reliable benchmark data, three separate playtesters completed full 25,000-click runs using standardized Clicks Per Second (CPS) rates measured through hardware counters.

Complete Progression Matrix

Challenge Variant Revenue / Click Total Clicks to $25k Time @ 4 CPS (Casual Pace) Time @ 6 CPS (Optimal Pace) Time @ 8 CPS (High Intensity)
Pure Bare Hands $1.00 25,000 104.2 min (~1 hr 44 min) 69.4 min (~1 hr 9 min) 52.1 min (~52 min)
Feather Compromise $2.00 12,500 (+100 initial) 52.5 min 35.0 min 26.2 min
Needle Speedrun $4.00 6,250 (+upgrades) 26.5 min 17.7 min 13.2 min
Hammer Route $8.00 3,125 (+upgrades) 14.1 min 9.4 min 7.0 min

Key Findings from Our Testing Logs

  1. The Pure Bare Hands Baseline (25,000 Clicks):
    • Sustaining a constant 6 CPS without software automation requires approximately 69 minutes of continuous clicking.
    • Single-finger mouse clicking induces acute forearm extensor strain within 12 to 15 minutes. Pure Bare Hands is impractical without tactical input rotation.
  2. The Feather Efficiency Sweet Spot (12,500 Clicks):
    • Investing the initial $100 earned from 100 Bare Hand clicks into the Feather upgrade ($2/click) immediately halves total required clicks from 25,000 to 12,600.
    • At an accessible rhythm of 6 CPS, the run completes in 35 minutes, while keeping Harvey in his pristine Stage 0 emotional baseline throughout the entire playthrough.

Ergonomic Guide: Surviving 25,000 Clicks Without Physical Injury

Attempting high-repetition click challenges without proper ergonomics carries real risk of Repetitive Strain Injury (RSI) or tendonitis. If you attempt the Restraint Challenge, apply these verified mechanical techniques:

1. The Two-Finger Alternation Technique (Touchscreen & Trackpad)

  • How it works: Instead of tapping repeatedly with your index finger, position your index and middle fingers in a gentle "drumming" motion (similar to playing piano).
  • Benefit: Distributes muscular load between the flexor digitorum superficialis tendons of two separate fingers, reducing peak fatigue by over 50% while comfortably doubling your sustainable CPS from 4 to 8.

2. The Palm-Anchored Mouse Technique (Desktop)

  • How it works: Rest your palm firmly on the rear curvature of the mouse and use light fingertip depressions rather than aggressive wrist clicks.
  • Cursor Lock: Align your operating system cursor directly over Harvey's torso, away from the right-hand shop panel, to prevent misclicks that accidentally buy weapons.

3. Mandatory Interval Rest

  • Structure your run into 15-minute segments followed by 90 seconds of wrist rotations and finger extension stretches.

Narrative & Thematic Significance of the Restraint Challenge

Why would players voluntarily subject themselves to over an hour of physical finger fatigue when the game offers weapons that finish the job in 7 minutes?

The answer lies at the very heart of BLOODMONEY!'s artistic statement:

"The game does not force you to hurt Harvey. The game merely offers you convenience, and asks how much you are willing to pay in physical patience to preserve another person's dignity."

  • In the Hammer Route, you survive your surgery, but Harvey leaves the booth traumatized and bleeding.
  • In the Scissors Route, you survive quickly, but you become a convicted criminal and a monster.
  • In the Pure Bare Hands Challenge, the player takes the pain into their own hands—literally in the form of finger fatigue—so that Harvey does not have to bear it.

When the credits roll on a 25,000 Bare Hands run, Harvey thanks you sincerely, unharmed and smiling. The victory is not just financial; it is moral.

For full mathematical comparisons between all upgrades, visit our Tool ROI & Math Efficiency Guide or practice your numbers with our interactive Surgery Calculator.

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Frequently Asked Questions

Everything you need to know about BLOODMONEY gameplay, lore, and secrets.

BLOODMONEY! has 3 endings. Creator SHROOMYCHRIST has clarified that the Good Ending remains available through the Hammer, while progressing to the Scissors locks the Normal Ending. The Bad Ending follows the final Gun escalation. See the linked creator comment in our ending guides for the source.