Everything you need to understand the dark clicker mechanics, tool progression hierarchy, moral consequences, and ending routes.
In BLOODMONEY, you are trapped in a medical debt crisis requiring exactly $25,000 for emergency surgery. Your only source of income is Harvey Harvington. Every click produces revenue, but also inflicts psychological and physical toll. Your challenge is balancing survival speed against human empathy.
Follow these core principles from your first click to the final credits roll.
Click anywhere on Harvey using your mouse or touchscreen to extract your first dollars.
Spend accumulated cash to unlock higher revenue multipliers per click.
The Scissors are the creator-confirmed route cutoff.
The game concludes the exact moment your bank balance hits the $25,000 surgery goal.
| Tool Name | Cash/Click | Clicks to $25k | Route Note |
|---|---|---|---|
| Gentle Hands | $1 | 25,000 | Opening rate |
| Feather | $2 | 12,500 | Early upgrade |
| Needle | $4 | 6,250 | Good route remains available |
| Hammer | $8 | 3,125 | Good route remains available |
| Scissors | $16 | 1,563 minimum | Locks Normal route |
Do not progress casually. The Hammer remains Good-ending compatible, but the Scissors lock the Normal Ending.
On mobile or trackpads, alternating index and middle fingers easily doubles your clicking frequency from 4 to 8 CPS.
Use our interactive tools page to calculate your exact time required based on your clicking speed before committing.
Try our interactive Surgery Cost Calculator & Ending Path Finder to preview your playthrough numbers.
Creator SHROOMYCHRIST has clarified that the Good Ending remains available through the Hammer. Stop before the Scissors, which lock the Normal Ending.
The official itch.io release is a Windows download. This site embeds a third-party browser adaptation, but its availability and device compatibility are controlled by the host and are not guaranteed.
The official release page does not document autoclicker support. Automated input may skip reactions or behave differently between versions, so this guide does not recommend a fixed CPS threshold.
Playtime depends on click speed, purchases, and route. Use the calculator as an estimate based on your own inputs rather than a guaranteed completion time.
Restart behavior depends on the version you play. For the third-party browser adaptation, use any in-game restart option or consult the host instructions rather than assuming this site controls its save data.
Open the third-party browser adaptation hosted outside this site, or use the official Windows download on itch.io.