Deep Research Report: Bloodmoney Series Assets, Mechanics, and Narrative Logic

This page is a structured walkthrough database focused on Bloodmoney 2: Human Expenditure Program and Hitman: Blood Money, including Reprisal systems. Conflicting legacy descriptions are superseded by this report.

Section 1: Bloodmoney 2: Human Expenditure Program (Indie Horror)

ShroomyChrist Studios' sequel is a narrative-driven meta-horror title centered on digital exploitation and greed. The story reframes Harvey Harrington from clicker victim to trapped digital consciousness in a managed simulation.

Character Profiles and Narrative Data

CharacterRoleBackground and Motivation
Harvey HarringtonProtagonist / VictimA digital consciousness trapped in a simulation. He is subjected to physical and psychological torture for profit.
Yuni (Eun-mi)Antagonist / WifeDeveloper of the Human Expenditure Program. She exploits Harvey’s suffering to earn $25,000 in crypto daily on the dark web.
TobySonHarvey and Yuni's young child in the real world. He is Harvey's motivation and Yuni's excuse for her crimes.

Core Mechanics and Simulation Management

  • Vitals Management: Manage Harvey's hunger and mood. If the food bar reaches zero, he dies of neglect.
  • Body Horror Evolution: Physical trauma inflicted by dark web players manifests on Harvey as escalating damage, including severe wounds and disfigurement.
  • Memory Fragmentation: Harvey encounters flashbacks and glitches that are actually suppressed memories of Yuni’s real-world betrayal.

Ending Guide

EndingRequirementsResult
True Ending (Canon)Keep Harvey alive for 7 days.Harvey realizes the betrayal and deletes himself via Command Prompt. Yuni is eventually doxxed by her players.
Dead EndingAllow food bar to reach zero.Harvey dies of starvation, and Eun-mi finds his lifeless digital body.
Secret MessageFound in game files.A hidden audio log, "Harvey’s Testimony," exposes Yuni’s monstrous nature.

Section 2: Hitman: Blood Money Core Systems

This section tracks mission targets, reward structures, and rating logic for stealth optimization.

Mission Index and Rewards

MissionPrimary Target(s)LocationBase Reward (USD)
Death of a ShowmanJoseph ClarenceMaryland, USA$274,000
A Vintage YearManuel & Fernando DelgadoChile$400,000
Curtains DownAlvaro D'Alvade & Richard DelahuntParis, France$400,000
FlatlineCarmine Desalvo, Lorenzo Lombardo, Rudy MenzanaCalifornia, USA$370,000
A New LifeVinnie SinistraCalifornia, USA$270,000
The Murder of CrowsMark Purayah Jr., Angelina Mason, Raymond KulinskyLouisiana, USA$470,000
Amendment XXVDaniel Morris & Mark Parchezzi IIIWashington D.C., USAN/A

Rating and Notoriety System

  • Silent Assassin (SA): Highest rank. Requires zero witnesses, no discovered compromise, and target-focused execution. Grants a $150,000 bonus.
  • Notoriety: Witnesses and camera exposure increase recognition risk. Lower notoriety by bribing officials or stealing surveillance tapes.

Section 3: Weapon Customization and Economy

The Kruger Schmidt upgrade economy is central to long-term progression and mission flexibility.

Silverballer Customization (Selected)

UpgradeCost (USD)Effect
Low Velocity Ammo$50,000More silent, less recoil.
Laser Sight$75,000Increases aiming precision.
Magnum Ammo$100,000Penetrates doors and bodies; high recoil.
Dual Action$100,000Permits dual-wielding for high firepower.
Silencer Type 2$200,000Maximum silence; shots are fully masked.
Full Auto Fire$200,000High fire rate; requires Large Clip.

W2000 Sniper Rifle Upgrades

UpgradeCost (USD)Effect
Carbon Fiber Barrel$150,000Less recoil, higher precision.
Silencer Type 2$200,000Least noise and minimal damage reduction.
Scope Type 2$200,000Most zoom and includes a range finder.
Foil Padded Suitcase$150,000Sniper remains undetected during metal detector frisks.

Section 4: Blood Money - Reprisal (Remaster Features)

New Gameplay Mechanics

  • Instinct Mode: Highlights NPCs, climbable objects, and targets while offering slight time-slowing support.
  • Persistent Minimap: Always-on tactical map tracking target movements and mission-critical points.
  • Modernized Controls: Adds over-the-shoulder aiming and refined movement inspired by newer Hitman entries.

Exclusive Achievements and Trophies

AchievementRequirement
Perfect AssassinUnlock all other trophies.
RedemptionWake up during the funeral in the Requiem mission.
47 KillsComplete a mission with exactly 47 kills.
High RollerAccumulate $5,000,000 in total.
NotoriousReach 100 notoriety.

Section 5: Sample Strategy Materials

Mission 05: A New Life - Silent Assassin Strategy

  1. Infiltration: Sedate donuts in the catering van to disable FBI agents in the surveillance truck.
  2. Disguise: Take an FBI suit and steal the surveillance tape from the van.
  3. Intel: Sedate Vinnie's wife near the indoor pool and retrieve the microfilm necklace.
  4. Assassination: Sabotage the fuse box, isolate Vinnie in the TV room, then eliminate with Fiber Wire.

Mission 03: Curtains Down - Double Accident Strategy

  1. Prop Swap: Retrieve the real WWI pistol from the cloakroom and replace the actor's prop gun.
  2. Chain Reaction: First target dies during rehearsal; then trigger a remote mine on the chandelier winch for the second target.

Section 6: Editorial Note for Site Content

Cross-reference both games around one shared theme: capitalization of violence. Hitman frames it as contract professionalism; Bloodmoney 2 frames it as meta-fictional exploitation of a digital soul. Keeping both lenses side by side strengthens appeal for stealth-action fans and indie horror audiences.