Guides2025-08-25·Updated 2026-09-05·5 min read

BLOODMONEY! All Endings Explained: Complete Guide to the 3 Official Outcomes

A comprehensive breakdown of all three official endings in BLOODMONEY! by SHROOMYCHRIST. Learn the exact requirements, tools allowed, narrative consequences, and hidden lore behind each finale.

Understanding the Narrative Structure of BLOODMONEY!

BLOODMONEY!, the viral psychological horror clicker developed by SHROOMYCHRIST (Shroomychrist Studios), presents a deceptively simple dilemma: you are a desperate debtor who requires exactly $25,000 for an urgent medical procedure. Stumbling upon a roadside stall, you encounter Harvey Harvington, an unsettlingly obliging gentleman who hands you $1 for every tap you inflict upon him.

While initial interactions feel like standard incremental gaming, the narrative quickly confronts the player with an escalating ethical test. How far are you willing to escalate bodily harm against an innocent man to expedite your financial emancipation?

The game features three distinct story endings. The route cutoff below follows a direct creator clarification on itch.io, while the thematic discussion is our editorial interpretation.


1. The Good Ending (The Pacifist Route)

Prerequisites & Conditions

  • Required Cash: $25,000
  • Permitted Progression: Tools up to and including the Hammer.
  • Confirmed Cutoff: Progressing to the Scissors locks the Normal Ending, so stop before that point.

Walkthrough & Narrative Outcome

The Pacifist route is an exercise in endurance and moral restraint. Reaching $25,000 without crossing the Scissors cutoff takes much longer than the violent routes, and that delay is part of the game's ethical pressure.

As you tap Harvey gently, his dialogue gradually transforms. While he begins tense and apprehensive—expecting the worst based on previous customers—he gradually realizes that you refuse to harm him. He expresses genuine, heartfelt gratitude for your patience and mercy.

Upon securing the 25,000th dollar without inflicting trauma, Harvey willingly hands over the complete sum with his health and dignity intact. You depart the roadside stall with the funds required to settle your medical debt, leaving Harvey unharmed. The credits roll over tranquil music, confirming you preserved your humanity in the face of financial desperation.


2. The Normal Ending (The Mutilation & Courtroom Trial)

Prerequisites & Conditions

  • Required Cash: $25,000
  • Route Trigger: Progressing to the Scissors locks this ending.
  • Key Limit: Do not continue to the final Gun escalation.

Walkthrough & Narrative Outcome

This outcome follows a faster, more harmful route. The slow opening encourages the player to buy increasingly severe shop upgrades, but that convenience changes which ending remains available.

As sharp tools enter the equation, Harvey's demeanor shifts into visceral panic, agonized pleas, and visible bleeding. His text reactions become distressing cries for mercy, yet players press forward to hit the $25,000 goal quickly.

Once the quota is met, you grab the cash and leave Harvey bleeding and incapacitated at the roadside booth. However, your freedom is short-lived. Harvey survives the ordeal and reports the assault to law enforcement. During the ending sequence, authorities track you down at the clinic. You are indicted for aggravated assault and severe torture, resulting in a life sentence behind bars without parole. You secured the surgery money, but forfeited your future and your moral conscience.


3. The Bad Ending (The Gun & The Satirical Twist)

Prerequisites & Conditions

  • Required Cash: Escalating to maximum shop purchases until the Firearm/Gun is unlocked and deployed.
  • Key Trigger: Complete surrender to ruthless extraction, culminated by pulling the trigger.

Walkthrough & Narrative Outcome

The Bad Ending is the culmination of unchecked cruelty and total greed. By investing in the heaviest weapons available in the stall’s bizarre arsenal, the player abandons any pretense of empathy. Harvey’s health deteriorates rapidly until you point a loaded firearm directly at him to forcibly demand the remainder of his fortune.

In a climactic confrontation, the gun is fired, terminating Harvey and leaving him dead in the booth as you take all remaining currency.

The narrative then delivers its devastating thematic punchline: a post-game medical invoice and clinical debrief reveal that your desperate "$25,000 urgent operation" was never a life-or-death procedure at all. It was an unnecessary elective cosmetic surgery. Harvey’s agony and death were not forced by survival; they were commodified by pure vanity and callous rationalization.


Comparative Endings Overview

Ending Title Tools Permitted Final Outcome Thematic Resolution
Good Ending Through Hammer; stop before Scissors Good Ending remains available Restraint before the confirmed cutoff
Normal Ending (Trial) Scissors; no final Gun escalation Harvey survives; player faces legal consequences Short-term gain leading to downfall
Bad Ending (Gun) Firearm & maximum violence Harvey killed; cosmetic surgery twist revealed Total dehumanization and satirical tragedy

Editorial Reflection: The "Walk Away" Meta-Choice

Beyond the three scripted endings, this guide offers a philosophical fourth option as an editorial interpretation: closing the browser tab and walking away.

Because BLOODMONEY! is designed to provoke personal discomfort, recognizing that the game is testing your willingness to exploit another being for digital numbers is, in itself, a valid conclusion. Choosing not to participate in Harvey’s commodification represents the ultimate moral refusal of predatory game loops.

For those seeking the full original standalone game experience with uncompressed audio and developer devlogs, visit the official itch.io page by SHROOMYCHRIST.

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Frequently Asked Questions

Everything you need to know about BLOODMONEY gameplay, lore, and secrets.

BLOODMONEY! has 3 endings. Creator SHROOMYCHRIST has clarified that the Good Ending remains available through the Hammer, while progressing to the Scissors locks the Normal Ending. The Bad Ending follows the final Gun escalation. See the linked creator comment in our ending guides for the source.